Disable BlueDot
Enable BlueDot
Camera controls interface
The current rotation in radians from north.
Set Camera options immediately
Sets the maximum tilt angle (in radians) the camera is allowed to use.
As tilt angle approaches π/2 radians, this will impact overall touch controls and should be used sparingly.
Maximum allowed tilt angle. This value is clamped to be within the range [0, π/2]
Sets the maximum distance (in meters) the camera is allowed to get from the ground.
Maximum allowed meters.
Sets the minimum distance (in meters) the camera is allowed to get to the ground.
Minimum allowed meters.
This is so that the map can be positioned on a portion of the screen, (example padding)
The current tilt in radians from top-down view.
Translate Camera view in a relative direction by a given distance in meters
You should provide at least one Node or Polygon, but everything else is optional.
V3 Camera controls interface
The current rotation in radians from north.
The new value to set the rotation to, in radians from north..
The new value to set the tilt to, in radians from top-down view.
The current tilt in radians from top-down view.
Journey management interface
Remove any paths and markers associated with journey
Visualize directions by drawing paths, and adding connection markers
Set the current step of a multi-part journey
Object that is returned when query matches
Query string to match for this object
Optional weight to multiply by the score
String to search for
Get a list of suggestions for query
Current map of Venue
Venue Data
Make polygons clickable
Clear all polygon colors
Clear any cached venue bundles that were downloaded as part of LOAD_VENUE with useBundle: true This ensure that the next time keys are passed in, we get a fresh bundle
Remove any paths and markers associated with journey
Clear Polygon Color
Create a marker attached to a MappedinNode, with any abitrary HTML code inside.
markerId This marker id can later be used to remove the marker
Visualize directions by drawing paths, and adding connection markers
Draw a path based on a list of Nodes
You should provide at least one Node or Polygon, but everything else is optional.
Get Directions
Gets the nearest node by screen coordinate
Label all polygons with locations either loaded via the API or passed in
Label all polygons with locations either loaded via the API or passed in
Remove all interactive polygons
Remove all paths
Remove marker by id
Change Map/Level
Set Polygon Color
Padding - this is so that the map can be positioned on a portion of the screen
Set SDK state, which controls camera and other features geared towards a particular experience
EXPLORE (default)
FOLLOW - Lock Camera to the BlueDot so it follows it around the screen
BlueDot control interface